Keep on the Borderlands

Nora's Epilogue

After the village assault, Nora got a long night’s sleep. The next morning, she went to the Guild Master and asked if they had any opportunities for a fast-talking thief.

Nora embarks on several expeditions, building her wealth. Using money and her speech skills, she rises in the ranks, buying a stake in the guild. During that time, she creates a network of spies, recruiting street urchins and young diplomats who were like her in her past.

Eventually, her network of eyes and ears in the shadows reaches to the far ends of the continent. She hears rumors of a new necromancer rising. However, her guild is now more powerful than ever before. With her resources, she waits for the word of he new enemy.

The siege
... and ghosts and stuff

The siege continued for a couple of days until finally we convinced the Gnools to fuck off and give us their stuff.

We went into their cave and didn’t find too much. Pretty much just scraps.

When we went into the pee room, we found a fireplace that didn’t have a chimney. Touching palms with the cave we found seams of a door. We put a torch down on an ash spot in the fireplace and a door opened. To be continued…

… Organizing a bit we entered the secret doorway. There was a hallway that had a slumped and mangled corpse. On it’s body there was a rotted leather pouch which contained 12 red gemstones. They did not appear to be cursed as far as we know. Further down the hallway was a door and lever. Opening it revealed a room full of ghosts and stuff. Fallafel closed the door and then got everyone out. On our way back to town a snow snake attacks and takes out a merchant. We were able to kill it and bring the head and some scales back to town.

Sold Items:
Armlets (130gp) +
Scales (10gp) +
Giant Snow Snake Head (25gp) +
Red Gems (12) (10gp each)
= 285 gp

We deposited all of this at the jeweler. After 4 days past Nora cleans Steelbeard’s room.

A great misadventure
Jody the character goes on a date

Jody started off with more seducing Finn to get to a library for Sfere. Finn suggests that Steelbeard may have some books in his room. We ask Finn to see if we could borrow some.

In the meantime, the team gets a cask of oil as well as ordering of ire stones and other supplies from the merchant.
Later in the day Finn comes back to tell us no go on the books. We suggest that Nora cleans Steelbeard’s room, and somehow we convince Finn that it might be worth checking up on Steelbeard’s health. For the sake of the keep!

Later that night Nora gets permission to clean Steelbeard’s room.

Everything was a mess in the room, there was scribbling on the walls and the Jublecks symbol. There was also a lot of writing on the wall. Nora recorded this on her arm. (We found out later this was dwarven, referring to the “..Darkness between the stars.” The Jublecks symbols had a rays of light shining through it next to an eye surrounded by a series of constellations. Nothing was familiar except for a few local constellations.

There were a lot of books of local knowledge and all of them looked to be opened. Steelbeard was sleeping at his desk with an astrolabe in his hand. He was completely covered in robes so his face was not in plain sight.

His bedroom was a mess and in disorder and also the mirror had been broken. Nora made the effort to tidy this up. The sheets on the bed were moist. Nora also collected some gray hairs laying about.

Nora made it out successfully and reported back to the group.

Later that night, Jody in her plate mail goes and has dinner with Finn. They have a couple of bottles of wine, eh heh heh heh heh. Nothing else was said the following morning. (“IT WAS A VERY PLEASANT EVENING” -JODY)

On the way to the valley we hear squealing. We avoid it.

So on the way to the Gnoll cave to execute plan snow monster ver 3… We get ambushed by the Gnolls who were waiting in the nearby forest next to their cave. A battle ensued and we managed to push out way into the forest resulting in a melee. Eventually a majority of them retreat and we end up capturing 2 Gnolls. After interrogating them, we found out that the monster in the back of the valley has 4 legs that are sharp and makes a snicker snack noises. Also, it is important to note that feeding the monster keeps it in the forest in the back of the valley. If you don’t feed it comes out. So far the bugbears and the Gnolls have been feeding the monster. We killed the hostages and made our way towards the Gnoll cave when the remaining force comes back and runs into the cave. We then executed snow man plan, and started the siege…


Jody, seduced everyone and talked to the guard. He didn’t say anything interesting. Finn/Steelbeard interrogated that priests. Turns out the priest/acolytes are actually priests of Orcus. Finn tortured the shit out of all of them and only one survived he let us interrogate him.

- Interrogated the Priest of Orcus -

Where loot? Gnolls & bugbears have loot
Scrolls? Binds a person and casting of darkness usable by priests
Bells? Something might be scared of bells
Ice Hydra? No ice hydra.
Steelbeard? Swathed in cloth & robes. Wanted to know about “jublecks” (we got a symbol)
Oath to orcas.
Cave#5 is empty.
Monster is a snicker snacks, mostly nocturnal, long blades for arms, more than 2 arms. Can be distracted by meat.
Bugbears won’t attack people in acolyte robes of orcus.
Bugbear cave: has an upstairs and downstairs.
Orcus is a demon does not take human form.


We looted the rest of the hobgoblin cave and then got back to town safely. Made a bunch of money. We decided to go for the gnoll cave next.

~12 ish gnolls leave from cave 10
At least 2 gnolls in the cave. One shoots and switch places to shoot.

Snowball plan:
We want to roll snowballs to the entrance of the gnoll cave. And then fill the vents with lamp oil.

Before we could get going… There was a cleric that wanted to join our party joined by two acolytes. Fallafel shook his hand with holy water and he flinched. The team went on a really convulted process of trying to douse him with holy water. We eventually gave up and gave Cengiz the look and he punched him in the face. Then Fallafel casted sleep and put the acolytes to sleep. Tied them up and then got Corporal Finn. We found out the holy water left blisters on him and his acolytes.

The guard took him and sfere and blossom to the keep.

The Caravan

Having celebrated their success with the orcs. The crew decided on setting up a trap by posing as a caravan in order to lure the hobgoblins into attack. It worked! Falafel casted a sleep which disabled most of the attackers. The crew executed most of the hobgoblins on the spot save one.

Blossom interrogated the last remaining hobgoblin. Intel suggest that the chief and a handful of guards are left at their dungeon with his wives are at their cave.

The group decided to head to the cave to find out.

[The below has not been committed to shamalamalog, but I am recording it since it’s stull fresh and in case we have any questions next session. A note will be made next log to indicate if we have.]

First Falafel and Nora scouted out the hobgoblin main entrance. It looked like it was boarded up and guarded fairly well. Plan B was to sneak through the old goblin cave and work our way through the trapped area to the boarded up entrance. We expected resistance at this point but met none. There was literally no other way out of this cave to our knowledge. While the group scavenged for supplies Falafel checked the storeroom for hidden doors and found one behind some crates. The group organized and we got ready to open the door, which led to another hallway. At the end of the hallway was another door. Nora went down to investigate the door for any traps. We got into position opened the door and immediately exchanged fire with hobgoblins on the other side. Falafel got to the side of the hallway and casted sleep down the hallway while our newest dwarf member whose name is too long for this writer to remember charged down the hallway. The sleep did a pretty decent job dropping at least 2 of the hobgoblins that were actively attacking the dwarf as well as two of the bigger guards in the room. As most of the guild soldiers flooded into the room, the big boss showed up with his wives. What would conspire here was about 3 hours of rolling until everyone was dead. Notable rolls were Cengis getting knocked down the stairs. The successful grapple. Nora making a dodge save 2 times in a row. Overall we were successful in killing all the remaining hobgoblins to our knowledge.

A nice day

We start by meeting Captain Cengis. Catch him up on all of our intel. Shallamalog.

In the morning we set out to rescue Bertrum. QoTA shares her tales of rat mastery on the way.

We get to cave 7, Nora and Fallafel find a trap at the door disable it or mitigate it, find sleeping orcs. Assassination and then Fallafel slept a bunch of orcs on the opposite hallway and then assassinate them. Captain Cengis rushes down the center embattled with the chief orc. We eventually kill everything loot the dungeon. We found Bertrum saved and saved him. We find silver and platinum and some gear. Barrels were mostly food and wine. We bring it back. And survive.

We take 49 Platinum, 17 electrum, 130 Silver to the jeweler and bank it. Party like it’s 979.

We sold axes to blacksmith for 16 gold (went to jodi) and large orc shield for 5 gold, and then 390 for plate mail, belt, bracelet, and sword (all jeweled).

Stupid Mercenaries *grumble**grumble*

(It’s been a long time log.. too long)

- Tricked the kobolds into getting killed
- Took over kobold cave and attacked by orcs
- Won by bribing them
- Got jacked by some thugs on the road
- Caught up with Magnus and found out ETA for reinforcements
- Went back to cave
- Watched the orcs hunt reindeer
- Bertrum and friend guarded home cave, got attacked by orcs. Bertrum is held captive
- Visited their cave
- About to mean reinforcements……….

Troublemaker Nora

Nora, Blossom, and 2 mercs (including Bertram) make it back to the Keep where they meet Jody. After unsuccessfully practicing thieving Nora seduces her way out of prison.

Nora comes up with the idea of trying to get the soldiers to help out. Get shot down.

Pick up counterfeit gold. Re-equip mercenaries.

(-240 counterfeit gold.)

Head to the caves. Ran into a troll who ate a guy watching it. Went for Fallafel, saved Fallafel.

Take 40 GP out of bank to pay mercs. We have deal with guildmaster to go and kill all the hobgoblins.

We set off a couple of times to the valley of death, found a gnoll cave no one died.

Started messing with the kobolds, came back to join in the arena. About to face the queen but REALLY this is just a distraction.. Blossom is preparing to charm and seduce her way out of this one just like Nora…

Off to see the wizard

Went to the death caves turned left. Explored the top floor. Ran into some dog guys, they ate up half our group. RIP MORTE. And we got 1.8 gp out of that. Plus what was on the bodies of our dead companions (51gp). Cost 40 gp for the mercenaries. Paid out of bank.

On the way out of death caves we saw some prisoners on their way to cave 4.

Deposit 150 gp. 4gp for new guy. 10gp for existing mercenaries.

Went back to explore. Found a the cache of stuff. Went downstairs. Got ambushed. Not everyone died. Shamalamala has been kidnapped.


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